Penerapan Sinematografi Dalam Penempatan Posisi Kamera Dengan Menggunakan Logika Fuzzy
(1) Departmen Teknik Elektro Fakultas Teknologi Elektro Institut Sepuluh Nopember Surabaya
(2) Institut Teknologi Sepuluh Nopember
(3) Institut Teknologi Sepuluh Nopember
(*) Corresponding Author
DOI: https://doi.org/10.23917/khif.v4i2.7028
Abstract
Keywords
Full Text:
PDF (Bahasa Indonesia)References
J. Hart, The Art of the Storyboard: A Filmmaker’s Introduction. Elsevier/Focal Press, 2008.
H. Hancock and J. Ingram, Machinima For Dummies. Wiley, 2007.
R. Ranon, L. Chittaro, and F. Buttussi, “Automatic camera control meets emergency simulations,” Comput. Graph., vol. 48, no. C, pp. 23–34, 2015.
J. Bennett and C. P. Carter, “Adopting virtual production for animated filmaking,” in Creative Industries Faculty, Singapore, 2014.
J. V. Mascelli, The Five C’s of Cinematography: Motion Picture Filming Techniques. Silman-James Press, 1998.
B. Brown, Cinematography: Theory and Practice : Imagemaking for Cinematographers, Directors & Videographers. Focal Press, 2002.
D. Arijon, Grammar of the Film Language. Silman-James Press, 1991.
K. Sullivan, G. Schumer, and K. Alexander, Ideas for the Animated Short with DVD | : Finding and Building Stories. Focal Press, 2008.
A. Summerville, J. R. H. Mariño, S. Snodgrass, S. Ontañón, and L. H. S. Lelis, “Understanding Mario: An Evaluation of Design Metrics for Platformers,” in Proceedings of the 12th International Conference on the Foundations of Digital Games, New York, NY, USA, 2017, pp. 8:1–8:10.
S. Karakovskiy and J. Togelius, “The Mario AI Benchmark and Competitions,” IEEE Transactions on Computational Intelligence and AI in Games, vol. 4, no. 1, pp. 55–67, Mar. 2012.
N. Halper, R. Helbing, and T. Strothotte, “A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence,” Computer Graphics Forum, vol. 20, no. 3, pp. 174–183.
P. Burelli, L. Di Gaspero, A. Ermetici, and R. Ranon, “Virtual Camera Composition with Particle Swarm Optimization,” in Smart Graphics, 2008, pp. 130–141.
H. Junaedi, M. Hariadi, and I. K. E. Purnama, “Multi agent with multi behavior based on particle swarm optimization (PSO) for crowd movement in fire evacuation,” inIntelligent Control and Information Processing (ICICIP), 2013 Fourth International Conference on, 2013, pp. 366–372.
D. A. Prima, M. Hariadi, I. K. E. Purnama, and T. Usagawa, , “Virtual Camera Movement with Particle Swarm Optimization and Local Regression,” International Review on Computers and Software (IRECOS), vol. 11, no. 9, pp. 773-793–793, Sep. 2016.
W. Barry and B. J. Ross, “Virtual photography using multi-objective particle swarm optimization,” in Proceedings of the 2014 Annual Conference on Genetic and Evolutionary Computation, Vancouver, BC, Canada, 2014, pp. 285–292.
A. Z. Fanani, D. A. Prima, B. B. F. Java, E. Suryapto, M. Hariadi, and I. K. E. Purnama, “Secondary camera movement in machinema using path finding,” in 2013 International Conference on Technology, Informatics, Management, Engineering and Environment, 2013, pp. 136–139.
D. A. Prima, B. B. Ferial Java, E. Suryapto, and M. Hariadi, “Secondary camera placement in Machinema using behavior trees,” in 2013 International Conference on QiR, 2013, pp. 94–98.
D. Markowitz, J. T. Kider, A. Shoulson, and N. I. Badler, “Intelligent Camera Control Using Behavior Trees,” in Motion in Games, 2011, pp. 156–167.
W. Hu and X. Zhang, “A Semiautomatic Control Technique for Machinima Virtual Camera,” in 2012 International Conference on Computer Science and Electronics Engineering, 2012, vol. 1, pp. 112–115.
L. Terziman, M. Marchal, F. Multon, B. Arnaldi, and A. Lécuyer, “Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality,” IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 4, pp. 652–661, Apr. 2013.
E. E. S. d. Lima, C. T. Pozzer, M. C. d’Ornellas, A. E. M. Ciarlini, B. Feijó, and A. L. Furtado, “Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments,” in 2009 VIII Brazilian Symposium on Games and Digital Entertainment, 2009, pp. 44–51.
P. Burelli and G. N. Yannakakis, “Adapting virtual camera behaviour through player modelling,” User Modeling and User-Adapted Interaction, vol. 25, no. 2, pp. 155–183, 2015.
H. Junaedi, M. Hariadi, and . I Purnama, “Profiling Director’s Style Based on Camera Positioning Using Fuzzy Logic,” Computers, vol. 7, no. 4, 2018.
Article Metrics
Abstract view(s): 3246 time(s)PDF (Bahasa Indonesia): 1708 time(s)
Refbacks
- There are currently no refbacks.