Developing Educational Game of Mathematics Calculating Concept for Elementary School

Ahmad Chamsudin(1*), Ajeng Budi Sucining Asih(2)

(1) Universitas Muhammadiyah Surakarta
(2) Universitas Muhammadiyah Surakarta
(*) Corresponding Author

Abstract

This learning media aims to assist students in increasing understanding of mathematical concepts, being able to explain the relationship between concepts and the application of concepts or algorithms in a flexible, accurate, efficient and precise way in problem solving. The advantage of this educational game is that there are several materials that are equipped with animations, sound images and quizzes so that they can generate enthusiasm and interest in students in learning mathematics. The results of observations that have been made at SDN 1 Trangsan are that mathematics learning carried out in schools is not fun or still uses the lecture method in learning so that mathematical concepts are not conveyed. In this study, the method used was R&D (Research and Development) and the ADDIE development method (analysis, development, design, implementation, evaluation). This media has been tested on 3 media experts and obtained the result that the average coefficient V is 0.90 and can be declared valid. While the results of the reliability test from media experts is 0.710 and can be stated as strong reliability. While the material was tested on 2 accompanying teachers in elementary schools who obtained an average value of coefficient V of 0.92 which was declared valid. The results of the material expert reliability test obtained a value of 0.768 and declared strong reliability. The results of the interpretation test of the percentage of tests carried out by 10 respondents or students obtained a percentage value of 67.4% which was included in the "Agree" category. The results of the pretest and posttest can be concluded that the value of sig> 0.05, which means the data is normally distributed.

Keywords

learning media, educational games, mathematics

Full Text:

PDF

References

Dori Lukmana Hakim, R. M. (2019). Aplikasi Game Matematika Dalam Meningkatkan Kemampuan Menghitung Matematis . Volume 12 No 1.

Mirati, L. (2015). Analisis Kesulitan Belajar Matematika. Jurnal Pendidikan Matematika, Volume 2 No 1 Hal 25-40.

Muhammad Aula Hijrah, M. R. (2019). Game Edukasi Berbasis Android Pada Materi Himpunan.

Mursid Yunus, d. (2015). Game Edukasi Matematika Untuk Sekolah Dasar. Volume 10 No 2.

Nisa I.A, H. H. (2018). Peningkatan Pemahaman Konsep Pemahaman Matematika Peserta Didik Sekolah Dasar melalui Model Pembelajaran Team Games Tournament (TGT). Jurnal Silogisme, Volume 3 No 3.

Pramuditya, S. A. (2017). Game Edukasi RPG Matematika. Jurnal EduMa, Volume 6 No 1 Hal 77-84.

R., A. (2014). Pembelajaran Matematika SD Dengan Menggunakan Media Manupulatif. Jurnal Forum Paedagogik, Volume 1 No 1 Halaman 74.

Rahmah, H. M. (2015). Perbandingan Kemampuan Pemahaman Konsep Matematika Siswa Menggunakan Model Pembelajaran Kooperatif Tipe Teams Division (STAD) dengan Team Games Tournament (TGT) . Jurnal Bima Gogik, Valume 2 No 1 Hal 38-48.

Setiawan, R. F. (2012). Pembuatan Game Evaluasi Operasi Matematika Dasar Untuk Siswa Sekolah Dasar Kelas Tiga. Volume 1 No 1.

Sugiyono. (2010). Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif dan R&D. Bandung: Alfabeta.

Sukmadinata, N. (2012). Metode penelitian Pendidikan. Bandung: PT. Remaja Rosdakarya

Article Metrics

Abstract view(s): 138 time(s)
PDF: 107 time(s)

Refbacks

  • There are currently no refbacks.