Improving 2nd Graders’ Calculation Skill through Pathilan Traditional Game

Anisatul Farida(1*)

(1) STMIK Duta Bangsa
(*) Corresponding Author

Abstract

This research was carried out by the fact that many students are not interested in mathematics, and their calculation skill is still under expectation. Less of student engagement and too much teacher intervention are still dominating along mathematics learning process. This study aimed to improve 2nd grade students’ calculation skill through Pathilan traditional game in MI Muhammadiyah Bekangan. This research subject were 29 2nd graders of MI Muhammadiyah Bekangan period 2015/2016. This research combines classroom action research which refers to Stephen Kemmis and Robin Mc Taggart. This research was conducted in two cycles and each cycle was done in two meetings. Every cycle consisted of 4 steps i.e. preparation, action, observation, evaluation, analysis and reflection. The technique of collecting data was done by assessing test result and observation, test instrument, observation sheet, and field notes. The data was analyzed by using quantitative-descriptive approach. The study showed that students’ learning results were bellow minimum limit of 50% completeness before the implementation Pathilan traditional game during learning process. After the implementation of Pathilan traditional game, the percentage of students’ learning results that passed minimum limit (KKM) of 50% completeness was improving, from 75,86% in the first cycle to 86,21% in the second cylce. The average of students’ learning result was also improving from 67,83  becomed 75,79 in the last cycle. In the end, learning with Pathilan traditional game could motivate students to study calculation continuously

Keywords

Pathilan, Calculation, Learning Result

Full Text:

PDF

References

Abdillah, Imam., Sudrajat, Dadang. (2014). Pengembangan Permainan Ular Tangga pada Pelajaran Matematika untuk Meningkatkan Prestasi Belajar Siswa di SDN Majalengka Wetan VII. Jurnal Online ICT-STMIK IKMI Vol. 11-No. 1 Edisi Juli 2014. 43-50

Gustiany, Tia. (2014). Meningkatkan Hasil Belajar Berhitung Penjumlahan melalui Permainan Congklak Modifikasi pada Siswa Cerebral Palsy. E-Journal Unesa. ejournal.unesa.ac.id/article/9491/15/article.pdf

Kurniawati, Arum., Ardianingsih, Febrita.(2015). Pengaruh Permainan Tradisional Bandaran Modifikasi Terhadap Hasil Belajar Matematika Pada Anak Autis Kelas 2 Di SLB Autis Mutiara Hati Sidoarjo . UNESA. ejournal.unesa.ac.id/article/14788/15/article.pdf.

Marpaung. (2003). Penyajian Bahan Ajar dan Contoh PMRI. Disajikan pada seminar di puskur Depdiknas 19 Agustus 2003.

Maulana. (2010). Pembelajaran Matematika sebagai Aktivitas yang Banyak Permainan dan Penuh Kesenangan. Jurnal Pendidikan Dasar No 14 Oktober 2010. http://file.upi.edu/Direktori/JURNAL/PENDIDIKAN_DASAR/Nomor_14-Oktober_2010/PEMBELAJARAN_MATEMATIKA_SEBAGAI_AKTIVITAS_YANG_BANYAK_PERMAINAN_DAN_PENUH_KESENANGAN.pdf

Oktaviani, Atika.(2015). Peningkatan Aktivitas dan Hasil Belajar Matematika melalui Metode Permainan Edukatif. Universitas Lampung

Patahuddin, Sitti Maesuri., Rokhim, Alfath Famela. (2009). Website Permainan Matematika Online untuk Belajar Matematika secara Menyenangkan. Jurnal pendidikan matematika, Volume 3. No.2. Desember 2009.. http://download.portalgaruda.org/article.php?article=121525&val=519

Pitadjeng. (2006). pembelajaran Matematika yang Menyenangkan. Jakarta: Depdiknas.

Patmonodewo, Soemiarti. (2003). Pendidikan Anak Prasekolah. Jakarta: PT Rineka Cipta.

Sadiman, Arief S., dkk. (2005). Media Pendidikan. Jakarta: PT Raja Grafindo Persada.

Sagala, Syaiful. (2006). Konsep dan Makna Pembelajaran. Bandung: Alfabeta.

Sulistyowati, Endang. (2014). Penggunaan Permainan dalam Pembelajaran Perkalian di Kelas 11 SD/MI. UIN Sunan Kalijaga. Jurnal Al-Bidayah, Vol 5 No.2, Desember 2014. http://digilib.uinsuka.ac.id/18417/1/01.%20ENDANGPENGGUNAAN%20PERMAINAN.pdf

Suyanto. (2005). Modul (Pengelolaan Proses Belajar Mengajar Matematika).Jakarta.

Syafik, Abu. (2006). Permainan Matematika sebagai Metode Alternatif dalam Pembelajaran Matematika pada Siswa Kelas 1 Sekolah Dasar. E-Journal LIMIT Universitas Muhammadiyah Purworejo No 02/April 2006. ISSN: 1858-4527. http://ejournal.umpwr.ac.id/index.php/limit/article/view/209

Ulfah, Amaliyah. (2010). Upaya Meningkatkan Kemampuan Berhitung Siswa Kelas III SD Melalui Media Pemainan “Utang”

Article Metrics

Abstract view(s): 675 time(s)
PDF: 473 time(s)

Refbacks

  • There are currently no refbacks.